This wouldn't be very interesting if computers, with their ability to calculate millions of moves per second, were just correcting human blunders. But they are doing much more than that. When engines suggest surprising moves, or arrangements of pieces that look "ugly" to human sensibilities, they are often seeing more deeply into the game than their users. They are not perfect; sometimes long-term strategy still eludes them. But players have learned from computers that some kinds of chess positions are playable, or even advantageous, even though they might violate general principles. Having seen how machines go about attacking and especially defending, humans have become emboldened to try the same ideas.
I love that about playing against computers. Often, I'll play a game by just asking for and following every hint the computer gives me to see if I can anticipate the strategy.
And I suppose I might as well make this post a one-stop-shop for chess-related articles:
In the months leading up to the tournament, Mr. Paulson talked the ear off any Indian advertising buyer or media executive who would meet with him. Chess, he told them, is a chance to pair with a brand associated with strategy, intellect, creativity and winning. And, with Mr. Carlsen’s ascension, sex appeal.
The thing is, although people are listening to Mr. Paulson — and it’s hard not to — they aren’t yet doing much buying. In fact, he turned to India in part because his initial efforts in Europe to gain corporate sponsorship didn’t take. He faces many obstacles, like a governing chess body widely considered to be strange (putting it kindly), some top chess players who think that his efforts to popularize the sport are lowbrow, and the fact that he is promoting slow-motion entertainment in a world of short attention spans.